Features:
- Achievements/unlock system
 - Sound/Music
 
Altars/Upgrades:
- New upgrades (available after completing achievements):
 - Plant Spear: Throwing your spear into the ground stuns adjacent monsters
 - Leap Strike: Allows leaping onto demons, crushing them
 - Wizard Beam: Throw is replaced by a wizard beam
 - Swift Leap: Gain an additional free action after leaping
 - Protection: Become temporarily invulnerable after taking damage
 - Greater Sweeping Bash: Affects targets in a cone
 - New altars of Athena and Hephaestus
 
General gameplay:
- Archers will now always attempt to stay in range of the player
 - Bashing demons into the edges of the map or the altar now kills them instead of just stunning
 - The proportion of swordsmen is reduced at deeper depths
 - Demon starting locations are now less "unfair" (each depth has at least one safe first move)
 - Prayers can no longer be cancelled after seeing the options
 - Scoring has been reworked to be more transparent
 - Turn count bonus is only awarded if escaping with the Fleece.
 - Bonus = 1 + 10 / sqrt(turn count)
 
Balance:
- Restoration effect can only occur once per depth. Cost reduced to 1
 - Patience cost reduced to 0
 - All levels of Bloodlust have cost increase by 1
 - Shielding Bash cost increased to 2