Friday, 24 October 2014

Horse Simulator

Play it here

A very basic text adventure game where there is only one input and you always win.


Inspired by the South Park episode, "Guitar Queer-O" or more specifically the game "Heroine Hero" that Stan gets hooked on in that episode.  (youtube link)

This is the result of day two in #30daydev.  See my previous post for more details.

Spoiler alert

I tried to have some consistency throughout the text by keeping track of how fast your herd is moving internally and having messages be related to that.  It could definitely use more of this but I feel like I've spent enough time on this one already.

I tried to make it somewhat procedurally generated too but I'm not sure it was worth the effort when you never get to make your own choices.

Mandelbrot: The Game

Play it here

You will automatically zoom in on the area clicked.  If you reach an area where the edge of the set is no longer visible, the game is over.

See how far you can get in a single click or see how few clicks it takes you to reach the maximum zoom (around e-14).


This is the first in what I plan to be a series of mini games inspired by #30daydev.

I'm treating this an exercise to practise, experiment and have fun.

I intend these releases to be rough prototypes at best, focusing on a single gameplay mechanic or idea that I want to explore.

I wasn't really expecting today's game to end up as a game at all but I got a bit carried away.

Friday, 5 September 2014

Another bug fix release for Hoplite

Hoplite v2.3.5 is now available for Android and will be released for iOS soon.

  • Fixed fat finger mode
  • Fixed playing taking damage from bombs while descending in certain situations
  • Bug fixes for the prayer selection system
  • Fixed bug where Wizard Beam cooldown wouldn't refresh on level change
  • Fixed tapping on a distant magma tile or altar not requiring confirmation
  • Fixed a cooldown bug when Swift Leap and Lunge are used together while Wizard Beam is on cooldown
  • Taking shield choices from Apollo or Ares no longer counts against "Hoplite Master" achievement




Thursday, 4 September 2014

Cards are the Future

Another update to Magma Music today and it's slowly starting to take shape.  

I'm going all "material design" although there's still a way to go before I get there.  You can swipe away albums that are queued to remove them from the queue but that's about the extend of interaction with the cards for the moment. 




Wednesday, 27 August 2014

Magma Music

I couldn't find a music player for Android that did exactly what I want so I made one.  You can grab it from Google Play here

What I want:
0) Treat every directory under Android's "Music" as an album
1) Pick an album
2) Play the album
3) Goto 1

If you're looking for a music player with a lot of features, this is not the one for you.

Also, please note, this application is a work in progress.  It is rough around the edges and there are bound to be many bugs I am not aware of.

It already does 99% of what I want in a music player and I have been starting to lose the motivation to keep working on it so I thought I would just release what I have done.

What I plan to add next:
- Gapless playback.  The other "1%" of what I want in a music player.
- Interface overhaul.  The current layout was intended as a placeholder.
- Widgets with playback control for the lock screen/home screen/notification.

Wednesday, 6 August 2014

Bug fix release for Hoplite

Hoplite 2.3.1 has been released for Android and will be available for iOS in about a week.

Just a few bug fixes this time.

  • Fixed a bug where you could be offered shield upgrades that had already been taken
  • Fixed a bug preventing incremental achievements syncing correctly (Google Play only)
  • Fixed a bug preventing achievements unlocked before v2.3 from syncing (iOS only)


Saturday, 2 August 2014

Leaderboards and balance changes for Hoplite

I'm happy to announce that Hoplite 2.3 is now available.

You can grab it for Android at Google Play or Amazon and for iOS at iTunes



Here is a mostly complete list of what has changed:

iOS only


  • Game Center integration: unlocks and achievements synced between devices.
  • Performance improvements, especially loading time.

Google Play only


  • Google Play Games integration: unlocks and achievements synced between devices.
  • Added missing xxxhdpi support (for some new devices like the LG G3)

Balance/Gameplay


  • Demons now die if they are knocked "through" magma instead of landing on the other side.  This does not affect the player (or bombs) so you can still fly over magma using Reaction & Might Bash.
  • Using recall on stairs will now trigger descending to the next depth
  • Shielding Bash split into two levels, each with a cost of 1.  Level one blocks a single attack and level two blocks all attacks.
  • Cooldowns are no longer decremented when Swift Leap is used.
  • Surge now restores 100 energy instead of all energy.
  • Protection removed from the game.  Flawless now unlocks Shielding Bash II
  • Demon cooldowns no longer decrease while they're stunned
  • Hephaestus now offers upgrades of your current prayers with higher priority - ie. if you have Shielding Bash, you'll be offered Shielding Bash II (if unlocked)
  • Patience has increased chance to be found
  • Winged Sandals increases Leap range by 1 (from 2) and cost reduced to 1 (from 2)
  • Leap Strike cost reduce to 1 (from 2)
  • Wizard Beam cost increase to 1 (from 0)
  • (Greater) Energy now costs 0/1/1/1 for 120/135/150/160 total energy and is capped at four levels.
  • (Greater) Bloodlust now costs 1/1/1/1 for 6/9/12/15 bonus energy and is capped at four levels.
  • Sacrifice cost reduced to 0 (from 1) for the following prayers:
    • Sweeping Bash
    • Greater Sweeping Bash
    • Spinning Bash
    • Recall
    • Follow
    • Plant Spear
    • Slashing Lunge
    • Sword Lunge
  • The number and type of demons has been adjusted in the lower depths to increase the difficulty beyond where it used to hit a plateau.

Other


  • New Achievement "Hoplite Master" for consecutive wins with unique prayers.  You can check prayers made in the current streak under the "Prayers" menu.
  • Minor graphical changes to show when wizards and demolitionists are able to shoot and when player has Wizard Beam.
  • Fixes/improvements to animation/sfx timing
  • Lots of bug fixes