Features:
- Achievements/unlock system
- Sound/Music
Altars/Upgrades:
- New upgrades (available after completing achievements):
- Plant Spear: Throwing your spear into the ground stuns adjacent monsters
- Leap Strike: Allows leaping onto demons, crushing them
- Wizard Beam: Throw is replaced by a wizard beam
- Swift Leap: Gain an additional free action after leaping
- Protection: Become temporarily invulnerable after taking damage
- Greater Sweeping Bash: Affects targets in a cone
- New altars of Athena and Hephaestus
General gameplay:
- Archers will now always attempt to stay in range of the player
- Bashing demons into the edges of the map or the altar now kills them instead of just stunning
- The proportion of swordsmen is reduced at deeper depths
- Demon starting locations are now less "unfair" (each depth has at least one safe first move)
- Prayers can no longer be cancelled after seeing the options
- Scoring has been reworked to be more transparent
- Turn count bonus is only awarded if escaping with the Fleece.
- Bonus = 1 + 10 / sqrt(turn count)
Balance:
- Restoration effect can only occur once per depth. Cost reduced to 1
- Patience cost reduced to 0
- All levels of Bloodlust have cost increase by 1
- Shielding Bash cost increased to 2