Tuesday 11 March 2014

7DRL: Day 3

Very, very "early alpha" playable version here:  ragtag.magmafortress.com

I fixed up all the major bugs (that I know of,) added some more abilities then set it up so that you respawn with a randomised set of abilities whenever you die.

Then I wasted a lot of time trying to figure out why the game was not running the same on Google App Engine as it does on my desktop.  I wish I'd tested this more before the challenge.

It basically came down to differences in the way some openGL resources are initialised.

Anyway, I'm happy to have a version released already.