The main mechanics are in place but there's not much you can do with them yet apart from killing a few rats.
Your iron ball swings around as you move. Swinging it through enemies is the only way to attack them.
I found the Ball and Chain in Rebirth yesterday and it reminded of me of Nethack's punishment where an iron ball would be chained to your character. As with most items in Nethack, it's mostly useless but somewhat amusing.
I'm interested in ways to do turn based combat that don't involve bumping into things and a kind of ally that zips around the level, hitting things in its path is something I've wanted to try for a while.
The ball and chain in Rebirth |
I also wanted to add some time based challenge to it. I've been playing Crypt of the Necrodancer recently and I really enjoy the way the game forces you to think quickly. In this version, you automatically skip your turn if you don't take it within two seconds. I'll probably change this.
The vast majority of code is being recycled from other games in case you're wondering. Despite being procjam, I'm not really focusing on procedural generation for this.